While working at Rebellion Developments I developed two games Gunlok and Jesse James. Both games were developed using Visual C++, although the Playstation games were debugged on a separate DOS compiler. Gunlok used Microsoft’s DirectX API’s. I was also responsible for sound effects in Jesse James.
On Gunlok I was responsible for a lot of the interface coding. For Jesse James I was part of a two person team that coded the whole game.